About

Hi, I’m Lluis Garcia, I’m from spain.

I always, since I was little, I’ve been interested in theCG world, working on some presonal projects with standard software (3DX Max, Maya, C4D) for learn, but none satisfied me because in order to use the software for freelance, or just to expose my art was need to buy a license, I understand overpriced.

On 2007 I started to use Blender as it was a very interesting alternative which could create things without spending a single Euro. It was very exciting to know the community that there are arround Blender and discover all I could do with this software and some more open source.

At the same time, I began to know and understand Second Life as a way to expose my creations. I was very attracted to the idea of creating a 3 dimensional environment where other people could interact, so from 2007 I have dedicated almost exclusively to create assets for Second Life or platforms based on Opensim under Lluis Indigo on AVI (Advanced Virtual Interactions).

I am currently focused on creating game assets for use in other engines like UE4 or Unity and also, trying to create my first video game.

 

Published: September 14, 2012 at 1:28 pm