Blender – Voodoo Composition

A year or two ago I made this scene to learn camera traking  with Voodoo and integrate data from the camera and objects in Blender. If I not remember wrong the render for this scene was about 7 or 8 hours in blender internal, I just remember hit F12 and go to sleep

The camera traking can be improved and the lighting etc. .. but for a first contact I think I got an acceptable result .. without the problem with a fence at the end of the video :)

I abandon this project due to time and later to know the existence of the development of the tomato branch so I decided to wait for the camera traking was available in the official version of blender.
Currently traking camera is already built into blender … but I’d rather wait to do this kind of scenes when the development of render layers  in cycles render is a little more developed.

Here you can see the finish result:

Also I publish my Ovni(UFO) used on this scene on Blend swap , if you like my OVNI-GT just download and use it !

 

Sculptie Race Car

I modeling this car for use as a sculpties on Second life, so the topology is not optimiced  :(

But I think it can get a good Second life and blender renders.

 

Blender Render

(click on the images for see in full resolution)

Second Life Render

(click on the images for see in full resolution)

     
     

OpenSim/Second life can make rendenrs in real time , of course can’t make realistic renders like  Cycles  Render or other software like Vray but can produce nice pictures ;)

On this Images I fake the reflection of the car by  use another car mirrored down the first one and I set some transparency on the floor

Forest Scene

This is my result on week 4 on the Nature accademy course

Trunk , ivi, fern and plants are 3d models, the background is an image and  some work on the compositor.

Rendered in Blender internal , about 7 minutes at full resolution, so maybe some day if I have or know a well renderfam and how use it I made an animation

I hope you like it !

(click on the image for see in full resolution)

Sculptie Kitchen

This kitchen is made for second life, with sculpties , the scene is not optimized for rendering or an animation (many polygons than they should have ), but I did some render

I use a blender internal render and the time for each render is about 7 minutes ..to loong I know.. but if I want this as a sculpties for second life I can’t reduce the poligons.

Click on the images for see in full resolution.

 And some pictures form the virtual world: