Finally I could get my hands on Unreal Engine 4 to start a project and not just to test it around here and there.
The first thing I have to say is that I’ve fallen in love Unreal Engine 4, especially their blueprints, they are a vice!
When I started to move the scene, from Blender to Unreal Engine 4, I ran into some problems in the workflow, but fortunately, I wrote an addon to facilitate the work. If you want you can download it here.
Once I had made ??the structure of the room, with its materials and basic lighting. I started to create a blueprint for opening doors … and in the end the blueprint derive in a “Doors Creator” that maybe I will send to the recent Marketplace
When I had all the structures in place, I proceeded to set up the lighting. In order to use Global Illumination, I have to use static lights. Maybe in the future, at the end of the project, I can use dynamic lighting, and probably stationary. For the project, I had in mind use dynamic lighting to show the room in different lighting situations, besides, the aim to show finished project on the web, in HTML5.
BTW, I also learned something important about the lightmaps, the recommended space between the UV islands is 3-4 pixels.
I also wanted an intro, so I started to play with Matinee and post proces effects. This is the provisional animation for the intro, made with matinee:
Although I need to put more objects, decals, particles etc… in the scene and make some finishing touches, I hope you enjoyed