Shader experiments – Cycles

I’ve been practicing a bit with Cycles nodes to create procedural materials in Blender (CarPaint, Brushed Metal, Stucco and Old Copper). It was fun!

Thanks to Kent Trammell(CGCookie Educator) and Eduardo Maldonado (Blender enthusiast) I was able to understand a little more the Cycles nodes to create procedural materials.

The first 2 materials (car paint and brushed metal) are thanks to Kent Trammell classes, I made a group and changed the inputs in both materials to make it easier to set in the scenes. Also in the metal material, I added the corresponding displacement of the metal brushing.

The Stucco material is thanks to a blog post by Eduardo Maldonado, is good for distant pictures, he has a better one for close shots. In this case I only organized the nodes so that it was easier settings in scenes.

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