Sculptie Bathroom

I designed this simple bathroom time back in 2010 for use in Second life/open sim servers.

It was made it with Sculpties, Which limited every object to have only 1024 vertex, the shape of every object was baked into a texture where each color (red,blue and green) of the pixel represented the coordinate of a vertex assigned to that pixel

Below a render with blender internal (sorry can not remember the time) and a video of how it looks in opensim

Music from TexasMusicForge on freesound.org:
http://www.freesound.org/people/TexasMusicForge/sounds/2685/

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